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Old Jun 21, 2011, 02:55 PM // 14:55   #1
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Default Trapquishing a campaign

Hey guys. I've been having so much fun trolling enemy teams in all forms of PvP that I decided to start trapping in PvE!

I decided I want to try to vanquish all of factions using TRAPPING as the main means of offense!

So as a new trapper, I'm coming here for advice: What is your idea of an effective PvE trapping build to vanquish?

I was thinking of using 7 heroes trapping with spike trap and dust trap. However, alone I do not believe those traps will be effective enough for HM. Viper's Nest might be good with Toxicity, but I fear that will not be enough either..

What ideas do you guys have to trapquish a campaign?
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Old Jun 21, 2011, 03:48 PM // 15:48   #2
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Well I don't have any ideas for you but if you pull this off, you will be one of the most awesome players to ever grace the game.
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Old Jun 21, 2011, 04:42 PM // 16:42   #3
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There's only a limited number of skills for that type of build.

http://wiki.guildwars.com/wiki/Trap

Trapper's Focus and Trapper's Speed are very necessary if you want to move from mob to mob faster. Black Powder Mine will bleed and blind for ten seconds with max rank. All you have to do is add Flame Trap, Snare, and Viper's Nest. Those are all 20 second recharge traps so there shouldn't be much down time. With all that together you will have almost every condition, you could bring epidemic just in case or to add to the effect.
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Old Jun 21, 2011, 04:50 PM // 16:50   #4
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Trapper's Focus, Spike, Smoke, Healing Spring all sound essential.

I see a problem in laying them in wait, as a single enemy rushing will take them all out. A minion master could be beneficial, distracting enemies will they're trapped. You could try flagging three rangers with you and hot key trapping. Maybe bring a water ele for extra snares.

Really if you can keep your party alive, it will eventually work. So it's possible, even if taking a lot longer. Two people would make it a lot easier, this is crazy with seven heroes.
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Old Jun 21, 2011, 04:57 PM // 16:57   #5
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very interesting idea... if you have a lot of traps, you have a lot of conditions, and in this situation it seems criminal not to bring Fragility. Fevered Dreams might be useful as well.
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Old Jun 21, 2011, 05:16 PM // 17:16   #6
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Make sure to try to lay your traps on corners so the mobs will run into the indefinitely. Really the build only have to contain any traps you can get your hand on. If you have no mercenaries i suggest taking the 3 rangers, 2 mesmers and another profession of your choice, maybe a warrior with traps to tank them on the corner. An echo chain is a good idea on the mesmers. Good luck.
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Old Jun 21, 2011, 05:30 PM // 17:30   #7
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It would be easier to play water ele yourself and snare the mobs on traps laid down by your heros. 3/4 trapper heroes and the rest as support thinking about a spirit wall and a healer cuz youl need it when the main spike fails.
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Old Jun 21, 2011, 05:38 PM // 17:38   #8
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Fragility and Mark of Pain need to be propped up somewhere. You'll also be kiting alot. Do you plan to have a dedicated Nature Spirit layer? With Oath Shot, perhaps, and EoE.

EDIT: Question; do traps deal more damage if you stand in EBSoH when they trigger?
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Old Jun 21, 2011, 05:49 PM // 17:49   #9
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Quote:
Originally Posted by HigherMinion View Post
Fragility and Mark of Pain need to be propped up somewhere. You'll also be kiting alot. Do you plan to have a dedicated Nature Spirit layer? With Oath Shot, perhaps, and EoE.

EDIT: Question; do traps deal more damage if you stand in EBSoH when they trigger?
afaik, EBSoH bonus applies to armor-influenced damage like flame trap, but not armor-ignoring damage like dust trap.
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Old Jun 21, 2011, 05:55 PM // 17:55   #10
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Also some great ideas with things like fragility and mark of pain, but isn't the idea of this to clear the areas using only traps and self sustaining teams. If damage came from other skills would that not defeat the original objective?
If the op can clear this up ill be happy to suggest ideas or join in, it sounds great fun as i love rangers
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Old Jun 21, 2011, 08:09 PM // 20:09   #11
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Quote:
Originally Posted by Lishy View Post
I decided I want to try to vanquish all of factions using TRAPPING as the main means of offense!
So yes Fragility/MoP/any hex-stacking for gimmicky damage wouldn't make it about the traps.
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Old Jun 21, 2011, 09:35 PM // 21:35   #12
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Trappers Speed> arcane Echo>echo>Piercing Trap>piercing trap> piercing trap>Smoke trap(x2)
pull mobs into trap>Finish him(target middle of ball)>Epidemic(same target)

Skill 8 should be a run to get away
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Old Jun 21, 2011, 10:05 PM // 22:05   #13
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U cant VQ an entire campaign with JUST traps and NOTHING but traps, so you might as well take full advantage of the other possible skills you can bring.
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Old Jun 21, 2011, 10:24 PM // 22:24   #14
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The damage from the traps are the trigger for Mark of Pain. MoP itself does nothing; the traps trigger it, so it's just to amplify as much trap damage as possible.
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Old Jun 22, 2011, 12:05 AM // 00:05   #15
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I suggest having yourself as a SF tank and drawing enemies into the traps to make it more effective. Then micromanage heroes to finish off casters and rangers.
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Old Jun 22, 2011, 12:16 AM // 00:16   #16
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You could probably get it to work. However, your VQ completion times will suffer greatly. If that is not an issue for you then I say go for it.
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Old Jun 22, 2011, 12:22 AM // 00:22   #17
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I'm sure its possible with no damaging skills other than traps. Don't underestimate the damage when stacked, 8x Dust Trap will be about 175 armor ignoring AoE DPS. If you really want, you can stack up to 3x Dust Traps per character in the same place before pulling for 525 DPS (with trapper's speed, 4x for 700). Nothing survives that, and thats only with 1 trap on the bar.
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Old Jun 22, 2011, 12:33 AM // 00:33   #18
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Quote:
Originally Posted by HigherMinion View Post
Fragility and Mark of Pain need to be propped up somewhere. You'll also be kiting alot. Do you plan to have a dedicated Nature Spirit layer? With Oath Shot, perhaps, and EoE.

EDIT: Question; do traps deal more damage if you stand in EBSoH when they trigger?
I tested EBSoH + traps last year and it did not do anything; I think this is because the damage is not coming from you, the trap becomes a non-moving entity like a spirit. It has a lifespan and a location and it is dealing the damage instead of you. EBSoH would basically double the damage of many traps and it would be armor ignoring besides, so it would be huge if it worked... but it did not work when I tested it.

Mark of Pain could provide quite a lot of damage though, that is a great idea.
The 20s recharge doesn't seem bad at all when you compare to the recharge and setup time of trap stacks.

Pestilence and Toxicity could help to finish off any survivors, they probably ought to be considered as well as Edge of Extinction and Muddy Terrain.
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Old Jun 22, 2011, 12:45 AM // 00:45   #19
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EBSoH definitely does work on all traps, provided that they are dealing armor affected damage (EBSoH never works on armor ignoring damage).
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